Current Issues
- Just a small number of zombies spawn in 0.58
- Some items and functions mentioned in the 0.58 changelog are not enabled
- Problem with inaudible shots is being resolved
- Loot will return to exploited camo buildings once the new controller is implemented
- Excessive weapon sway is a placeholder
- Fantom sounds should be gone for good
- bi-weekly discussions about the state of the game with various community members (different play styles: fighter, survivalist, etc.)
- monthly bounty/cash prizes for those who find security holes on servers without BattlEye protection
- Survivor GameZ join the BI’s portfolio and become the official DayZ tournament
- new damage system prepared for public testing
- new animation system, e.g. limping or being unable to raise weapon with a broken arm
- server performance increase with 20–30 FPS being the borderline
- helicopters and planes before beta
- drivable Humvee
- shooting from vehicles
- contaminated areas, making gas masks useful (more info at TwitchCon 2015)
- no new map is currently developed, but Sumrak, the Namalsk map creator, works for BI as a mod support tester
- rotten fruit will return
- VSS sniper rifle will return in 0.59
- [maybe] updated VOIP codec
- [maybe] increased number of zombies in 0.60
- optimization comes after the alpha phase
- [unclear] you will never put a banana in your holster – NOTE: Brian was having mic issues